Game Art & UI
I first started my career as a 2D artist on Nancy Drew PC Adventure games and then was Art Director for its short-lived but sweet Nancy Drew Dossier Series. In between, a few of us got to make a little-known game called Cody Capers: Cody Pops the Case.
Several of us then co-founded a start-up called PassionFruit Games, and together we created Tiger Eye: Curse of the Riddle Box, based on a book by Marjorie M. Liu. In 7 months, we launched the game and had it picked up by major casual game publishers of that time.
While I have pivoted into Education Technology and educational content, I continued to contribute on game side projects with various pals and colleagues.
Art & Creative Direction
Game art and production-ready assets
Character Design
UI Design
Animation
Number Spark Visual UI Design for Joyful Mathematics
Check out the game link in Joyful Mathematics “About” section.
Made in Figma